![]() At one point during the production they added a darker cloudy sky, before finally settling on the pitch black Daventry in the game. It would have taken place during the day (as opposed to the darkness seen in the current game). '' Daventry would have been much larger zone, with villages, green forests, and farms. The world of King's Quest: The Mask of Eternity reaches from the sunless Underworld of the living dead through the alchemical plains of Earth, Air, Water, and Fire, into the ether of the Celestial Realm-and even to a dark mysterious island temple. ![]() Connor begins his adventure in the Kingdom of Daventry, but he doesn't stay there long. ![]() Will it bear such hallmarks as the Kingdom of Daventry?. It details (with reliable sources and facts) how much change MoE went through from development to release. Read this history written by a KQ fan named Baggins: I'd like to use the original "Connor the marble statue of a hero turned to flesh" storyline, along with the original design of the lands featured in many early screenshots, and the larger (and cut in the final game) plot points (like there being two Daventry towns and a seaside town with a Hydra, a much longer Swamp witch story, an underwater level, etc). I'm not a programmer, so I'd need programmers and artists who have worked with 3D. I would probably use the Dark engine, or the 3space engine-Or some variant of the Quake engine. It would still be 3D, but would use very rudimentary and primitive 3D (to emulate the screenshots shown below). A while back, there was a project which attempted to remake MoE as a 2D point and click adventure, however, I was wondering if anyone would be interested in instead helping me MoE the way it was meant to be in 1995-1996 (the early stages, before Sierra was sold to CUC).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |